QUEST TECHNOLOGIES IN THE WORK OF A MODERN TEACHER

Authors

DOI:

https://doi.org/10.32782/apv/2025.5.24

Keywords:

quest technologies, primary and secondary education, educational process, types of quests, interactive technologies, secondary education institutions, quests in the context of educational changes

Abstract

The article focuses on quest technologies, which, in the opinion of the authors, can become an important tool in organizing the educational process in secondary education institutions. In addition, the relevance of the issue is due to the rapid development of digital technologies, the renewal of the secondary education system, including its component – primary school. The authors emphasize that today not enough attention is paid to the study of the features of the application of quest technologies by modern teachers in the context of educational changes. It is shown that the quest, as an active method, can be used not only to work with students and teachers, but also to intensify work with parents of students, which significantly expands the scope of the educational process. It is noted that recently quest technologies have been actively included in the study of primary school subjects, since their functional capabilities allow solving the main tasks and goals of various academic disciplines. In particular, quest technologies can stimulate the development of general educational skills and abilities of students, deepen their knowledge, etc. The focus is on using the capabilities of the Internet for developing and conducting quests. Certain types of quests are characterized, in particular, monoquests, which may concern solving a specific issue of a single academic discipline, and interdisciplinary quests, which combine several academic subjects. The authors attempt to prove that a quest can be considered an intellectual game, during which students learn to show ingenuity, organization, and become a single team that is focused on a positive result. It is emphasized that quests can combine brainstorming, training, game-based tasks, competitions, etc., and the quest itself is attributed to an interactive learning model that promotes the development of both mental and physical abilities in students, improves memory, imagination, attention, communication skills, etc. The main characteristics of the quest are highlighted: interactivity, problem tasks, inclusion of role-playing elements, game mechanics are often game elements, such as scoring points, receiving awards, competitions between teams, which stimulates students' interest, use of various resources, etc., which contributes to improving its quality.

References

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Published

2025-12-19

How to Cite

ШВИДУН, Л., & ПАСІЧНИК, Л. (2025). QUEST TECHNOLOGIES IN THE WORK OF A MODERN TEACHER. Acta Paedagogica Volynienses, (5), 175–180. https://doi.org/10.32782/apv/2025.5.24

Issue

Section

SECTION 2 PRIMARY EDUCATION